It turns out you can copy/paste a decent part of your Unity c# out of Unity.
Well, I sure hope that’s not relevant to anything.
I meant to have a post about what I was up to in gamedev this past Sunday, but I got a bit distracted with the thing I was working on. Then when I went to write about that today… I ended up learning how godot works instead.
It’s neat.
That’s all.
…
Oh. Here’s a teaser if you somehow see this blog before any of my other socials.

Thanks for reading!

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