Adventures in Gamedev
Most Recent Posts
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The Juggling Act
Sometimes, you really only find the spirit of your game through actually building it. In Doorways 9’s case, building out levels has made me realize that I’m not really working on a puzzle game, in the sense I thought I was when I started. I’m making a spite simulator.
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Card Souls: An Essay on Mechanical Flavor
This is not the Dark Souls of card games. But it feels like it.
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Tasks & Temptations
I really gotta stop trying to put dates on things.
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