Category: Projects
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Sanguis Amantis is Out NOW!

My friends just released a game! I had the pleasure of doing the tiniest bit of code consulting work on this project. “Consulting” in this case translates to “I made the text wiggle” – but I am in the credits, which feels pretty good 😎 (It’s been a while since I’ve had a project that…
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Anti-User Interface

Building a user interface designed to kill my users.
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May Mileage May Vary

May is the prelude to everything else in my year.
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I Like Big Lasers

And someone will fry.
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The Juggling Act

Sometimes, you really only find the spirit of your game through actually building it. In Doorways 9’s case, building out levels has made me realize that I’m not really working on a puzzle game, in the sense I thought I was when I started. I’m making a spite simulator.
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Tasks & Temptations

I really gotta stop trying to put dates on things.
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And Now, A Brief Holiday Message

TL;DR: Have a great one!
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Knock, Knock.

Hello. I have a few announcements to make.
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This is not a visual novel.

If it walks like a visual novel, and talks like a visual novel… it’s not. I swear.
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Looks can kill.

And now: the murder that was promised.