So, Godot.

A white eye with a blue pupil stares up at a mouse cursor.

It turns out you can copy/paste a decent part of your Unity c# out of Unity.

Well, I sure hope that’s not relevant to anything.


I meant to have a post about what I was up to in gamedev this past Sunday, but I got a bit distracted with the thing I was working on. Then when I went to write about that today… I ended up learning how godot works instead.

It’s neat.

That’s all.

Oh. Here’s a teaser if you somehow see this blog before any of my other socials.

"Welcome! Thanks for installing Windows 9. Before we begin, please tell us a bit about yourself."

"What will you be using this device for?"

"Darkness."

Thanks for reading!

One response to “So, Godot.”

  1. I’m Sensing a Theme Here. – The Chep Site Avatar

    […] Ayanna to chase the player down. However, when I made the jump from Unity to Godot for… reasons, this was one of the few systems I didn’t port over immediately. It wasn’t that I […]

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