Tag: prototype
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Looks can kill.

And now: the murder that was promised.
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I’m Sensing a Theme Here.

A short tale of Godot version differences, game UI, and accessibility. Yes, the title is a pun. No, I’m not sorry.
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Testing Facial Animations

A small test got a bit out of hand… I had a bit too much fun making this. But when life gives you art assets… you make something a little stupid.
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Levels in Progress
As of this weekend, I am mostly free of back-end work on Riverboat Pachinko – which means only one thing: I get to make the fun stuff! I’m not quite at the point of showing anything new just yet, but in the last few days I’ve started on several level mechanics, as well as a…
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A Sick Man Learns Ren’Py

Apparently, all it took for me to make progress was being sick for a weekend.
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Ultimatum

Or: That Time My Card Game Accidentally Became an Auto-Battler
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Riverboat Pachinko – Basics of a Lake

A key part of being a game designer is finding all the ways your players can miss. Even when you don’t have obstacles yet.
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Riverboat Fun Times Continue!

Fjording onward.
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Continuing Adventures in Riverboat Pachinko

I’ve added in more crashing noises!