Tag: gamedev
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Levels in Progress
As of this weekend, I am mostly free of back-end work on Riverboat Pachinko – which means only one thing: I get to make the fun stuff! I’m not quite at the point of showing anything new just yet, but in the last few days I’ve started on several level mechanics, as well as a…
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A Sick Man Learns Ren’Py

Apparently, all it took for me to make progress was being sick for a weekend.
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Riverboat Pachinko – Basics of a Lake

A key part of being a game designer is finding all the ways your players can miss. Even when you don’t have obstacles yet.
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Lake Mouth Pinball

This week, I had a plan for my little boat game. And that plan was… to make a plan. And then I made a bunch of other stuff on top of that.
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And on the 7th Day, he closed the Scene Manager…

Oh boy, I made it in time for Saturday this time
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The Unforeseen Consequences of a Loading Screen.

I forgot I left that there.
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Riverboat Fun Times Continue!

Fjording onward.
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Menus & Resets (And Other Things)

I started setting up a placeholder menu today. I also fell down a rabbit hole of trying to figure out the JSON system. And spent a good few hours trying to unbreak my level reset button. Turns out you have to bake lighting before you load something asynchronously or it’ll load the level without lights.…
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Continuing Adventures in Riverboat Pachinko

I’ve added in more crashing noises!
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Boat Plinko? Boat Plinko.

This started out as a boat management sim. Now it’s pachinko.