Tag: gamedev
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A Sick Man Learns Ren’Py

Apparently, all it took for me to make progress was being sick for a weekend.
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Riverboat Pachinko – Basics of a Lake

A key part of being a game designer is finding all the ways your players can miss. Even when you don’t have obstacles yet.
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Lake Mouth Pinball

This week, I had a plan for my little boat game. And that plan was… to make a plan. And then I made a bunch of other stuff on top of that.
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And on the 7th Day, he closed the Scene Manager…

Oh boy, I made it in time for Saturday this time
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The Unforeseen Consequences of a Loading Screen.

I forgot I left that there.
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Riverboat Fun Times Continue!

Fjording onward.
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Menus & Resets (And Other Things)

I started setting up a placeholder menu today. I also fell down a rabbit hole of trying to figure out the JSON system. And spent a good few hours trying to unbreak my level reset button. Turns out you have to bake lighting before you load something asynchronously or it’ll load the level without lights.…
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Continuing Adventures in Riverboat Pachinko

I’ve added in more crashing noises!
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Boat Plinko? Boat Plinko.

This started out as a boat management sim. Now it’s pachinko.