Tag: gamedev
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Progress Complete: A New-Year’s Ode To Loading

This one’s for you, Microsoft.
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And Now, A Brief Holiday Message

TL;DR: Have a great one!
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Knock, Knock.

Hello. I have a few announcements to make.
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This is not a visual novel.

If it walks like a visual novel, and talks like a visual novel… it’s not. I swear.
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Looks can kill.

And now: the murder that was promised.
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Teaching an Eyeball to be Petty
Gameplay scripting is a magical thing – in a haunted house sorta way.
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I’m Sensing a Theme Here.

A short tale of Godot version differences, game UI, and accessibility. Yes, the title is a pun. No, I’m not sorry.
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The Event Horizon of a Rabbit Hole

Productivity is sometimes less of a mindset than a trick you play on yourself.
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Roll for Investigation

Some notes on tabletop map design, roleplay vs strategy, and other grid-related things.
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The Godot Micro-Update

Well, when I originally chose to start figuring out how to port my project to Godot, I chose 3.5.2 because it was the version that supposedly supported building C# projects to HTML5. After a few hours or so of fiddling… yeah. Can confirm, it does. The process of building for different platforms wasn’t honestly that…