Author: Andrew Chepega
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The Godot Micro-Update

Well, when I originally chose to start figuring out how to port my project to Godot, I chose 3.5.2 because it was the version that supposedly supported building C# projects to HTML5. After a few hours or so of fiddling… yeah. Can confirm, it does. The process of building for different platforms wasn’t honestly that…
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The Eyeball Speaks to Me

Another week, another disease! Also, UI design.
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Things Are Godot-ing Well

(Sorry)
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So, Godot.

…Huh.
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When Things Aren’t Quite Right

This was supposed to be a different post.
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Who Turned Out the Dam Lights?

There’s gonna be so many puns by the time I’m done here.
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Testing Facial Animations

A small test got a bit out of hand… I had a bit too much fun making this. But when life gives you art assets… you make something a little stupid.
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Launch Points and Bigger Boats

You’re going to need a bigger boat. Eventually.
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Ren’Py and the Steppe

A visual “journey” through the gamedev “learning” experience.
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This Vlog Took Me 5 Days – A Riverboat Pachinko Update Video

Last week I woke up and thought I would film a quick update. What a fool I was.