Teaching an Eyeball to be Petty

Hello! I’m going to be away for most of my normal writing days this weekend, so I’ve edited together a little video about designing and animating my game’s main villain.

Topics covered include:

  • Porting enemy C# scripts and behaviors from Unity to Godot 3.5
  • Applying character animation that responds to physics and UI
  • Structuring characters for flexibility/reuse in different parts of a game
  • Using animation to instill a .png file of a circle with visible malice

Anyways, that’s all I’m going to allow myself to write tonight. I’ve got things to do!

Happy Halloween!

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