Hello! I’m going to be away for most of my normal writing days this weekend, so I’ve edited together a little video about designing and animating my game’s main villain.
Topics covered include:
- Porting enemy C# scripts and behaviors from Unity to Godot 3.5
- Applying character animation that responds to physics and UI
- Structuring characters for flexibility/reuse in different parts of a game
- Using animation to instill a .png file of a circle with visible malice
Anyways, that’s all I’m going to allow myself to write tonight. I’ve got things to do!
Happy Halloween!
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