Tag: screenshotsaturday
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Teaching an Eyeball to be Petty
Gameplay scripting is a magical thing – in a haunted house sorta way.
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The Godot Micro-Update

Well, when I originally chose to start figuring out how to port my project to Godot, I chose 3.5.2 because it was the version that supposedly supported building C# projects to HTML5. After a few hours or so of fiddling… yeah. Can confirm, it does. The process of building for different platforms wasn’t honestly that…
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When Things Aren’t Quite Right

This was supposed to be a different post.
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Who Turned Out the Dam Lights?

There’s gonna be so many puns by the time I’m done here.
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Launch Points and Bigger Boats

You’re going to need a bigger boat. Eventually.
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Riverboat Pachinko – Basics of a Lake

A key part of being a game designer is finding all the ways your players can miss. Even when you don’t have obstacles yet.
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Lake Mouth Pinball

This week, I had a plan for my little boat game. And that plan was… to make a plan. And then I made a bunch of other stuff on top of that.
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The Unforeseen Consequences of a Loading Screen.

I forgot I left that there.