Tag: indiegamedev
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The Event Horizon of a Rabbit Hole

Productivity is sometimes less of a mindset than a trick you play on yourself.
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The Godot Micro-Update

Well, when I originally chose to start figuring out how to port my project to Godot, I chose 3.5.2 because it was the version that supposedly supported building C# projects to HTML5. After a few hours or so of fiddling… yeah. Can confirm, it does. The process of building for different platforms wasn’t honestly that…
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Things Are Godot-ing Well

(Sorry)
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When Things Aren’t Quite Right

This was supposed to be a different post.
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Levels in Progress
As of this weekend, I am mostly free of back-end work on Riverboat Pachinko – which means only one thing: I get to make the fun stuff! I’m not quite at the point of showing anything new just yet, but in the last few days I’ve started on several level mechanics, as well as a…
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Ultimatum

Or: That Time My Card Game Accidentally Became an Auto-Battler
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Level Transitions

A second attempt at a second level. And a whole lot of scene management.