Tag: indie games
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Anti-User Interface

Building a user interface designed to kill my users.
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Card Souls: An Essay on Mechanical Flavor

This is not the Dark Souls of card games. But it feels like it.
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Tasks & Temptations

I really gotta stop trying to put dates on things.
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Welcome Back, Gamedevs

I see you there. All of you. Hello.
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Rollover: An Unnecessary Micro-Thesis on Dice-Rolling

QA-Inspired thoughts on dice, RPGs, and the ways that stats work.
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Knock, Knock.

Hello. I have a few announcements to make.
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This is not a visual novel.

If it walks like a visual novel, and talks like a visual novel… it’s not. I swear.
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Looks can kill.

And now: the murder that was promised.
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Teaching an Eyeball to be Petty
Gameplay scripting is a magical thing – in a haunted house sorta way.
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I’m Sensing a Theme Here.

A short tale of Godot version differences, game UI, and accessibility. Yes, the title is a pun. No, I’m not sorry.