Tag: godot
-
I’m Sensing a Theme Here.

A short tale of Godot version differences, game UI, and accessibility. Yes, the title is a pun. No, I’m not sorry.
-
The Event Horizon of a Rabbit Hole

Productivity is sometimes less of a mindset than a trick you play on yourself.
-
The Godot Micro-Update

Well, when I originally chose to start figuring out how to port my project to Godot, I chose 3.5.2 because it was the version that supposedly supported building C# projects to HTML5. After a few hours or so of fiddling… yeah. Can confirm, it does. The process of building for different platforms wasn’t honestly that…
-
The Eyeball Speaks to Me

Another week, another disease! Also, UI design.
-
Things Are Godot-ing Well

(Sorry)
-
So, Godot.

…Huh.