Fiasco Restoration & Repair

2020-2023 / PC (Steam)

Role:
Designer

Date:
Q4 2020 – Q1 2023

Created In

Unity 3D, C#

Summary

Fiasco Restoration and Repair is a game about the delicate art of art restoration – and the many, many, MANY ways it can go wrong! Players step into the role of Antonio Fiasco, on his quest to restore the Mona Lisa – using only the finest assortment of random stuff his (parents’) garage has to offer!

Fiasco Restoration and Repair was a proof-of-concept project developed under a 5 person team at Fowl Machinations, from the end of 2020 to the start of 2023. Work focused on developing a Steam-and-Kickstarter-ready demo, with intent of seeking funding for additional development time. The final demo was released on Steam for PC in January 2023.

Project Details

I was the principal designer at Fowl Machinations for the duration of this project, and was in charge of the overall direction of gameplay. My design work on the project included:

  • Researching, Concepting & Prototyping
    • Learning about real-life art restoration
    • Testing ideas inspired by real-life processes in-engine
    • Seeing what did & didn’t translate to gameplay
  • Systems Design
    • Establishing player objectives
    • Plotting and testing control schemes
    • Setting up a gameplay loop
  • UI/UX
    • Communicating goals, controls, and progress through UI
    • Testing and iterating on game feel, controls
  • Level Design
    • Designing the layout of the play environment
    • Working with artists to plan level assets
  • Misc.
    • Collaboration with our artists, programmer, and producer
    • C# scripting on objective and item code
    • Work on rendering pipeline, visual effects

The gallery below contains images from various points in Fiasco’s development. For more details on everything that I did, select an image and open it’s description. Images go chronologically, left-to-right.

Documentation Examples

Additional Links and Downloads