2020-2023 / PC (Steam)

Role:
Designer
Date:
Q4 2020 – Q1 2023
Created In
Unity 3D, C#
Summary
Fiasco Restoration and Repair is a game about the delicate art of art restoration – and the many, many, MANY ways it can go wrong! Players step into the role of Antonio Fiasco, on his quest to restore the Mona Lisa – using only the finest assortment of random stuff his (parents’) garage has to offer!
Fiasco Restoration and Repair was a proof-of-concept project developed under a 5 person team at Fowl Machinations, from the end of 2020 to the start of 2023. Work focused on developing a Steam-and-Kickstarter-ready demo, with intent of seeking funding for additional development time. The final demo was released on Steam for PC in January 2023.
Project Details
I was the principal designer at Fowl Machinations for the duration of this project, and was in charge of the overall direction of gameplay. My design work on the project included:
- Researching, Concepting & Prototyping
- Learning about real-life art restoration
- Testing ideas inspired by real-life processes in-engine
- Seeing what did & didn’t translate to gameplay
- Systems Design
- Establishing player objectives
- Plotting and testing control schemes
- Setting up a gameplay loop
- UI/UX
- Communicating goals, controls, and progress through UI
- Testing and iterating on game feel, controls
- Level Design
- Designing the layout of the play environment
- Working with artists to plan level assets
- Misc.
- Collaboration with our artists, programmer, and producer
- C# scripting on objective and item code
- Work on rendering pipeline, visual effects
The gallery below contains images from various points in Fiasco’s development. For more details on everything that I did, select an image and open it’s description. Images go chronologically, left-to-right.












