Category: Uncategorized
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Anti-User Interface

Building a user interface designed to kill my users.
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May Mileage May Vary

May is the prelude to everything else in my year.
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I Like Big Lasers

And someone will fry.
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My Life as an Upjumped Cursor

Hello! Welcome to the blog! Today, I come before you with a confession: real-time strategy games have been living, rent-free, in my brain for the last 10 years. Now, there are plenty of good reasons to be thinking about real-time-strategy; it’s a famously obsession-worthy genre! That’s not really what I’m here to talk about, though.…
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The Juggling Act

Sometimes, you really only find the spirit of your game through actually building it. In Doorways 9’s case, building out levels has made me realize that I’m not really working on a puzzle game, in the sense I thought I was when I started. I’m making a spite simulator.
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Card Souls: An Essay on Mechanical Flavor

This is not the Dark Souls of card games. But it feels like it.
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Welcome Back, Gamedevs

I see you there. All of you. Hello.
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Progress Complete: A New-Year’s Ode To Loading

This one’s for you, Microsoft.
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And Now, A Brief Holiday Message

TL;DR: Have a great one!
