Category: ui
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Anti-User Interface

Building a user interface designed to kill my users.
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The Juggling Act

Sometimes, you really only find the spirit of your game through actually building it. In Doorways 9’s case, building out levels has made me realize that I’m not really working on a puzzle game, in the sense I thought I was when I started. I’m making a spite simulator.
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Tasks & Temptations

I really gotta stop trying to put dates on things.
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Progress Complete: A New-Year’s Ode To Loading

This one’s for you, Microsoft.
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This is not a visual novel.

If it walks like a visual novel, and talks like a visual novel… it’s not. I swear.
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Teaching an Eyeball to be Petty
Gameplay scripting is a magical thing – in a haunted house sorta way.